We are designers

Services

  • PRODUCT DESIGN

    • Objects
    • Furniture
    • Packaging
    • Special constructions
    • Exhibition stands
    • Design for all
    • Ergonomics
    • Materials
  • GRAPHIC DESIGN

    • Logotypes
    • Publications
    • Posters / banners
    • Books / catalogues
    • Packaging
    • Wayfinding systems
    • Environmental design
    • Illustration
  • STRATEGIC DESIGN

    • Corporate products
    • Corporate identity
    • Brand strategy
    • Design guidelines
    • Brand makeover and rejuvenation
  • VIDEO / ANIMATION

    • 3D / motion graphics
    • 3D Visualisation (modelling + rendering)
    • Special effects
    • Video editing
  • SPECIAL APPLICATIONS

    • Set design
    • Video for theatre / events / conferences
    • Projection mapping
    • Art installations
    • Exterior installations
  • WEB / INTERACTIVE MEDIA

    • Web design
    • Campaign websites
    • Database-driven websites
    • Content Management Systems
    • Interactive application

Regarding antidot

Ten years ago or so, we published the first concise text that best described our profile. The core idea was a hypothesis that all media were converging, the digital age was coming of age and this would characterize contemporary culture.

In parallel, other areas - apart from the domain of technology - seemed to come together, rendering the boundaries invisible; we were seeing art flirting with design, politics with marketing, et.al.

Those concepts are probably commonplace today - yet, as early observations, they assisted us in following a very unique development route.

From the inception of the studio in 1996, in East London, to the relocation in central Athens in 2002, this development was based on two axes:

Expanded technological and technical expertise in multiple specialisms. An essential component of Product Design is, by definition, the utilization of a wide range of technologies and methods in the quest for solutions to the complex design issues we face. The understanding of three-dimensional space, the relation to human scale and the body, the knowledge of available materials and the complexity of industrial production, formed the basis for our understanding of a comprehensive design methodology. We therefore developed a wide approach, that superseedes the usual over-specialisation. Starting off from 3D design, we quickly moved into the world on new media (video, interactivity and, obviously, web technologies), widening our knowledge field.


Expanded cultural understanding. Contemporary (industrial) civilization is seeped with multi-layered meanings, complex symbolic values and cultural references. The role of the designer expands further than the manipulation of form and material - into the foray of the intangible: added or perceived value and symbolic significance of an object or gesture.

As designers, we are asked to design the physical world and, in effect, to instill meaning into things. By extension, we would dare to observe that we are essentially wandering into the domain of production and manipulation of culture.

From "well-designed art" or "creativity in design", the result of our work is not just the printed or constructed object - it is the meaning itself that the object conveys. [In true essence, this is where the real issues arise: we are dealing with the manipulation of desire, so one needs to be clear in ethical / political terms, but this interesting issue is well beyond the scope of this text].


In few words, we understood early enough that the complex cultural, political and financial environment would require teams that would operate as "hubs" - focusing on the understanding of the big picture, yet being able to employ the appropriate technique or methodology. The world of applied arts is a broad and loose one; we aim at a reasonable and informed management of all those elements that describe the produced work.


The principles of design are common in most areas of application. Nowadays the word design itself is being used in almost every scientific or professional environment, referred to as a method / approach / stance to problem solving. This is our core: a design problem is a complex request, spoken in a shaky and charged environment.

GREECE TODAY
We are fully aware of the issues regarding Greece. The financial outlook is rather dim, and the global environment is extremely volatile.  Professional designers and all related specialisms are called to fine-tune processes, products and services. We truly believe that designer participation can be fruitful and substantial in priming Greece for the new phase in its history. The full picture lies with European citizens and their decisions about our future society.

Team

TEAM
Christopher Brellis

Christopher Brellis

MA (RCA)

Industrial and graphic design

chris(at)antidot.gr

BIO
Christopher Brellis
[SHORT BIO]


An industrial designer by training, he studied at Ravensbourne College and the Royal College of Art in London, where he resided until 2001. He has also studied and worked in Finland, Japan and the Netherlands. He has designed and produced design objects that were exhibited in London, NY, Frankfurt, Milano, Saint-Etienne and Athens. In addition, commissioned works can be found in Russia, the Middle East, the USA and Germany. He has collaborated with multiple artists in the co-creation of cultural works.

He has taught at Loughborough University, and the Department of Product & Systems Design Engineering, University of Aegean.

Τhe core of his interests focus on the convergence of audio/visual mediums, along with a special interest in the problem-solving of the design process. Also, the aesthetic and social context surrounding the production of physical and cultural products.
Eleni Mitrou

Eleni Mitrou

Industrial and graphic design

eleni(at)antidot.gr

BIO
Eleni Mitrou
[SHORT BIO]


She studied at the Department of Product and Systems Design Engineering at the University of the Aegean, focusing on Industrial and interaction design. In 2006, she worked with antidot design studio and has been a full-time member since 2008. Other fields of interest are environmental design, web media and fashion design.
Kostas Gikas

Kostas Gikas

3D, Animation, Industrial design

kostas(at)antidot.gr

BIO
Kostas Gikas
[SHORT BIO]


He studied Photography at the Technical School of Athens and then went on to the Department of Product and Systems Design Engineering at the University of the Aegean to study Industrial Design and HCI. Since 2006 he has been a member of Antidot Design Studio where he works as an industrial designer and animator. His fields of interest are ergonomics and visualisation.

yannis(at)antidot.gr

COLLABORATORS

Ash Bulayev

Director, New media

www.ashbulayev.com

Stavros Gasparatos

Music composition, sound design

www.stavrosgasparatos.gr

Yorgos Yerardos

Photographer

Vasso Pappi

Translation, Copy editιng

Dimitris Nathanael

PhD

Ergonomics

Prologos Arts Marketing

Arts Marketing and Casting

www.prologos.gr

Gravity

web development hosting

www.gravity.gr

Department of Product and Systems Design Engineering

www.syros.aegean.gr

Thessaloniki design museum

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